Sadly this failed outing cost me $15 :-(Īnd I haven't even been near the netcode yet. So when a publisher starts re-selling titles in this fashion on XBLA or PSN, I'm all for coughing up a few bucks to support it. (find out the OAM handler for it and work backwards), however just the same as many emulators offer speed up then several. Metal Slug 3D(PS2): Complete menu and subtitles translation. (Optional) MSXX Announcer+Classic Death Screams. I emulate everything I can on every platform I can, and I accept that much of it is morally grey territory. Metal Slug 7/XX: Use the 'Classic Hero Death Sounds' who got unused in MS7. Metal Slug looks killer on my GP2X screen, just as SNES does, but for some reason it lacks punch in this guise. I expected a similar experience here, but it just doesn't hit a home run for some reason. Playing SNES when I was jailbroken was amazing, seeing that pixel art in all its blocky perfection on the big screen. But there's still something off about the visuals, and I can't figure out what. The scaling and filtering options for the game screen itself are all very welcome, and all too rare in a commercial emulator like this.
#XBLA EMULATOR METAL SLUG XX CODE#
So why does this crappy commercial code take 30 seconds to start up, and 5 seconds to 'save data' at just about every turn in the menu? There's something very fat and ugly about it. It also features a re-recorded and re-mastered score, and voice-overs. Xbox Live Arcade, iPhone: It features new graphics presented in 1080i widescreen. When I did it running homebrew on my previously jailbroken PS3, it was instant. Metal Slug X: 1999 Neo Geo AES, PlayStation Metal Slug 7: 2008 Nintendo DS Metal Slug XX: 2009 PlayStation Portable, Microsoft Windows, Xbox 360 Metro 2033: 2010 Xbox 360, Microsoft Windows. When I change settings or save states on a GP2X, with its measley 200mhz, it's instant. Also the game is optimized pretty well, not arcade perfect but not a lot of slowdowns. But the graphisms in the Metal Slug serie are phenomenal for a 2D game. The menus look cheap and garish, and the bezel (border) options during gameplay are either 'funky' designs or bad gradients (no plain black option. Yeah the filter is by default activated and gives a wierd emulator-like blur. But despite this, it all manages to be so ugly. I really appreciate the functionality they've put into the front end, particularly with regard to display options. Metal Slug 3 Metal Slug XX METEOS WARS MicroBot Military Madness Minecraft Xbox 360 Edition Minesweeper Flags Mini Ninjas Adventures Missile Command MLB BOBBLEHEAD BATTLE MLB BOBBLEHEAD PROS MLB Stickball Monday Night Combat Monkey Island 2 SE Monkey Island SE MOON DIVER Mortal Kombat Arcade Kollection Mr. I picked up Metal Slug, and I'm not very happy.